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Topic: How to behave on QueenAlice.com
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alib2004Philippines flag
i personally don't mind claiming games especially during the time that I had almost 200 games and I decided to trim the number down. Also, I send reminders before it expires so when I claim the game at least i know that I sent a reminder.

The reminders and claim games were not put there as mere icons, they have a purpose so I use them whenever I see them available %-)

We try to overthink what the other person's situation is but we must also think that other people who use the claim and reminder options have their own reasons so its not good to judge them as not gentlemen if they do so.

as long as it is within the boundaries of the rules and regulations of the site then people are free to do what they want. as i said, i respect your opinion and i hope you see through mine as well. :-D

lecterrorCroatia flag
good point alib, not only that i respect your opinion, i would agree with you. i don't mind claiming games too, i've just claimed two games few days ago myself:

http://www.queenalice.com/game.php?id=62804
http://www.queenalice.com/game.php?id=62805

but i don't really feel as a "winner", i'd feel much better if i won those games for real, or even loose if need be :-D i hope you understand what i mean by this.

As long as you're not cheating while playing chess, you're a gentleman IMHO 8-) :-P

tewaldUnited States flag
I keep an eye on the games, and try to send a reminder when a game gets below 2 days. That should give them plenty of time. I don't always take wins on time, but sometimes do; since I've sent a reminder, I don't feel too badly about it.

tewaldUnited States flag
There are several ways to win a tournament chess game:

1. Checkmate
2. Opponent resigns
3. Opponent runs out of time

And, I suppose:
4. Opponent is found cheating

#3, time, is one of the ways you can lose a game. That's why you use a chess clock when you play OTB tournament games.

I completely disagree with lecterror's points, numbers 3 and 4. I definitely send reminders; they are a courtesy to your opponent, and lecterror is saying we should not show courtesy? Also, 4b (Don't claim against lower-ranked players) seems silly, while 4a (do claim against higher-ranked opponents) is offensive to me. I guess if you're just here for the points that makes sense. Playing against a higher-ranked player is how I learn. I'm more concerned with how long my opponent takes. If he/she is one of those people who take the full time allowed every week, and drags out lost positions, I'll be happy to take the win when that opponent does go over the time limit.

popcornTaiwan flag
Maybe reminders should be considered a "distraction" and not encouraged at all. After all, one does have a degree of responsibility when starting a game and one of those resposibilities is to keep an eye on the clock. I quote my chess "Bible", William Winter's "Chess for Match Players":

"An important feature of match play is the proper use of the clock. This is as much an integral part of the game as the proper handling of the pieces, and should be regarded as such. There is an unfortunate tendency among some match players to regard a claim on the time limit as unsporting. This is an absolutely incorrect attitude. In tournament play a player who exceeds the time limit is automatically lost, and the director is compelled to score the game against him, even if his opponent wishes to continue, and this should be so in all classes of match chess. Nobody would dream of allowing his adversary to take back a move, why then permit him to escape the penalty of a breach of the time limit rule?"

The same book also discusses whether reminding your (OTB) opponent that his time is nearly up constitutes a distraction. At that time (1936), it seemed acceptable in some quarters to do this.
However, Internet Chess is not really akin to postal chess, where opponents are given the benefit of the doubt (and sent a reminder) only because of the vagaries of the postal system. It is impossible for one player to be able to log in to the site while his opponent is unable, so why send reminders at all?


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